Death Stranding is set in a haunted post-apocalyptic world where player takes on the role a delivery man who transports cargo from one city to another. There is less action in Death Stranding than others would expect from a third person game. Most of the game is spent walking or traveling using a vehicle. Traveling, the core mechanic of the game, is more like hiking in that you must be aware of where you’re stepping and looking ahead to plan your route. With high quality character animations, this type of gameplay is a surprisingly satisfying and chill experience. For routes that are more difficult, the experience becomes more tense as the player must anticipate risk ahead of time to find the best pathway.
Not only is moving satisfying, but Death Stranding also has one of most beautiful environments to navigate. Each landscape feels handcrafted, and the awe never fades away no matter how many times you backtrack.
An important aspect of the journey is the hardships that we face along the way. In Death Stranding, the player will face challenges such as river crossing, steep mountains, BTs, and MULES. The most common consequence is losing cargo, which must be picked again and can be frustrating for the player. Not having the necessary equipment to face these challenges, such as ladders to climb, or weapons to fight BTs, will add more frustration in the journey. Vehicles allow for faster travel but are annoying to use on rigid terrain. While the irritation may seem disheartening at first, it later makes way for the player’s sense of accomplishment and mastery of the traveling long distances, and ultimately makes Death Stranding worth playing.